The S.R.B.S Mk II.
The S.R.B.S otherwise known as the Special Response Battle Suit was one of Guerra's very own creations for himself and his brother while in the Armed forces. After their dishonorable discharge it seemed the pair had once again recreated this suit. But wait for it. this suit was known as the Scar Mk2. Yes. It was the second of the series and more up to date than the previous one. New features, new enhancements, and most of all a new design. The old S.R.B.S still in use by the Armed Forces was unable to be compared to the newest creation. How? Simple. The offensive and defensive traits well exceeded that of the past suit as well as the other application's that the suit possessed. For a completely list read below but be warned. If you get in the way, these will all be used to thoroughly kick your ass.
The S.R.B.S Defensive Capabilities
The S.R.B.S Offensive Capabilities
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Let's start with his armaments, shall we? The first of his vast arsenal of built in weaponry involved two particle cannon's located under his wrists, concealed within the armor itself. When needed all that Alvaro need's to do is think and they will automatically lower and begin to charge. For those unfamiliar with this kind of weapon I'll explain it. Particle cannon's user electrons to pull in a negative charge and project protons, electrons, and other exotic particles found almost everywhere. Using the negative charge to draw them in once released the particles go where the cannon is pointed in a small thin beam packed full of kinetic energy. Kinetic energy wasn't the only threat here though, the kinetic energy and friction gave way to a massive wave of heat able to scorch flesh without even needing direct contact.
- Of course that wasn't the only weapon in his possession by far. It was only two of them. The rest you ask? Patience. Located in the palms of the outfit was one of the offensive yet defensive capabilities of the suit. What was it? Gravity tethers. Gravity tethers are similar to a tractor beam, using a coherent beam of energy that is able to lock onto an object and pull it closer or in a more unique use pull Guerra towards them. What does it mean? It means that when faced with a fast moving attack or another form of attack Guerra can use these tethers to lock onto an object that is planted into the ground or bound through some means and pull himself out of the way with ease. This quick maneuver was useful for avoiding attacks that called for high speed and maneuverability.
- The third armament of choice was a weapon of mass destruction in a way. Located in the shoulders of the suit, hidden within it two small rocket launchers laid in wait. They were small and only held one rocket but each had homing capabilities. It was also more unique than that in a few ways. How? Well. These rockets had different properties. One when fired was faster than the other and split apart into smaller faster rockets that were loaded with Liquid nitrogen while the other didn't split and was loaded with a napalm like material. These weapons were also able to pull in energy from the area around and be used in a variety of forms that are able to supercharge attacks and the suit itself.
- What else could this suit have in store? Well. A lot actually. These were more awkwardly located though, found in the fingers of the gauntlets a small sharp edge was at the end of each one like fingernails, although these were razor sharp they were capable of holding a small electrical charge which laced the bladed in energy and in a close range combat scenario were able to electrocute as well as slash through its targets armor or not. These tips were also able to be extended. When the thought for them to extend commanded them to extend the tips spread out in a flexible form that hardens when the hand thought was once again used to issue to command. This allowed for claws to be used on the battle suit in combat to give him more of an edge.
The S.R.B.S Miscellaneous Capabilities
- As far as other more random capabilities and equipment goes, sadly, it goes further than most other capabilities. Different forms of equipment that may or may not be useful depending on the situation. The first of the random assortment of shit is the jet-pack built into the back of the suit. Unlike most believe it's not some kite shaped thing or a backpack with thrusters. No. It's much more simple than that. In place of all of the other shit why not just put down thrusters and cut out the middleman. The jet-pack or thrusters I guess they could be called are located on the back of the suit, near the shoulder blades. Small slender cubical shapes which arch out a few inches from the suit. At the ends of the protruding thrusters are two large holes on each that are capable of giving enough power to let Alvaro fly as long as he likes and at no real top speed.
- The second of the random assortment was kind of a random thing and a defensive trait. The visor in his mask that was designed to automatically adjust to lighting. Of course it had many more uses than just that. The first few were more or less along the lines of different visions; night vision, thermal vision, and other assorted modes like telescopic vision. If you don't know what these do go look it up. Anyway back on topic of the other shit they do. On top of the different vision modes the visor was built with a automatic lock on that allows him to lock onto brain patterns with his rockets allowing them to more or less chase a specific target until destroyed, of course, with side effects to them. The final attributes given to the visor were more along the lines of ammo capacity and a radar in the side that tracks the movement of humanoid beings.
- Yes. Another thing, and this isn't near the last of them but this one is really cool. When the suit was built, Alvaro being the genius he was, made small marble like balls. These balls were designed to hold entire weapons. How? Well somehow or another this mischievous little bastard ended up tapping into a stable dimension which from there he was able to store items in. By simply breaking the orb the weapon was released due to that fragment of the dimension being opened in a reaction to the destruction of the orb. These orbs were kept on him at all times in scattered places across the armor.
- The fourth and probably the most interesting item was the kinetic energy dispenser. When moving Alvaro naturally generates kinetic energy. Well for that he made a small box that fits on the side of the suit that was able to harness the power of his own movement and turn it into a weapon and defense. The more he moves and the more kinetic energy the box is exposed to of course sets the charge. What's the charge even for? Well you see when the box reaches a certain level of charge it's capable of releasing the kinetic energy saved up in a three hundred and sixty degree wave of pure kinetic energy. Meaning it allows him to send out energy in all directions strong enough to completely blow away weapons and bullets along with people and at the highest charge even buildings and cars.
The S.R.B.S Enhancement Capabilities
The enhancement capabilities of the suit had to be one of the most interesting aspects about it. What do I mean by this? Well the suit was able to amplify the body's physical traits and reaction time. The first I'll describe is the Reaction Time. Thanks to the suit's electrical stimulation it makes the synaptic responses much quicker. This of course amplifies the speed of the messages that are sent to the brain and body, that makes faster reactions to the environment quicker. For example Alvaro is able to dodge bullets when wearing the suit since his reaction is amplified and to him everything seems to be travelling slower despite the fact he's just moving at a faster pace. Of course this is limited to what he can see and knows what is coming otherwise he is unable to react with the same speed he would be capable of otherwise.